Many years ago, I traveled to USA and discovered RPGs like D&D and board games like DragonStrike and Nightmare. Since then I couldn't stop playing them and think of new ways to create games and new adventures. I decided to learn programming in order to create computer games, but the path took me to the corporate world, working with companies like Microsoft and now at IBM for more than 13 years. After all these years, I decided to launch an idea that I always had in mind; a set of board games based on a fantastic world called AitiA, a world of adventure, magic and wisdom.
Every year, the magic apprentices must pass some tests that confirm their ability to continue with their arcane studies and become true mages. The great sages of Xrathgar, the Great Empire, thousands of years ago created three tests called The Trials of the Mages. The first trial is the Iocus Arcanus, a coliseum where the mages have no control over the magic and its luck that accompanies those destined to continue the path of the sages. The second trial, Draconis Arcanus, the search for the feather of the fenix dragon. And the last test, Arcanum Regem, the hardest and the one that really shows if the apprentices can lead the kingdom of Xrathgar.
The first trial is held in this crazy coliseum, where the arcane energy transforms from one type to another. The apprentices will obtain different knowledge and the one who is able to learn them all, will win this trial. Of course, the other apprentices will not let you win, throwing away your soul from the coliseum, geting you out of the trial.